Is there any way to call the scene via script call? I am not using the default options menu, so there doesn't seem to be any way to open this scene otherwise.
Does it work with the Gamesir gamepads for mobile devices? What about 8 directional movement, does it recognize the up+left type commands? If so, we have a winner!
This plugin only rebind controls, it doesn't add extra controller support and it doesn't change RPG Maker behaviour
For 8 directional control you need a 8 directional plugin active, if it's active then there is no problem using a controller (an 8 direction plugin should be available in the free dlc section of vanilla RPG Maker MZ)
As for Games or gamepads, I don't know if RPG Maker supports them natively, I'm sorry
I have a query. How would one add access to the triggers and stick buttons for the gamepads that have them? Like, X/Square for [Shift]? It's not cutting it for me (I always set that to LT/L2).
I was planning on adding more controller buttons in the next version, I need to find the JS codes for them and I think I might have found a reliable source :)
Hi, for now this plugin allows you to remap compatible controllers, doesn't actually add more compatibility. I might add it in the later releases but I need to study the controller API first :)
Meanwhile there is a plugin that might allow you to use the Logitech gamepad here
Ah, I was referring to the gamepad image outline being that of a Logitech Wingman. But thanks for the link nonetheless. ... FTR The Logitech gamepads are DInput gamepads as far as I know.
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Is there any way to call the scene via script call? I am not using the default options menu, so there doesn't seem to be any way to open this scene otherwise.
Not in this version as everything is an extension of Scene_Options, but I recon I could do a separate Scene for customized UI in the next release!
Does it work with the Gamesir gamepads for mobile devices? What about 8 directional movement, does it recognize the up+left type commands? If so, we have a winner!
This plugin only rebind controls, it doesn't add extra controller support and it doesn't change RPG Maker behaviour
For 8 directional control you need a 8 directional plugin active, if it's active then there is no problem using a controller (an 8 direction plugin should be available in the free dlc section of vanilla RPG Maker MZ)
As for Games or gamepads, I don't know if RPG Maker supports them natively, I'm sorry
I have a query.
How would one add access to the triggers and stick buttons for the gamepads that have them? Like, X/Square for [Shift]? It's not cutting it for me (I always set that to LT/L2).
I was planning on adding more controller buttons in the next version, I need to find the JS codes for them and I think I might have found a reliable source :)
Awesome.
A Logitech gamepad?
I approve. Very much so.
Hi, for now this plugin allows you to remap compatible controllers, doesn't actually add more compatibility. I might add it in the later releases but I need to study the controller API first :)
Meanwhile there is a plugin that might allow you to use the Logitech gamepad here
Ah, I was referring to the gamepad image outline being that of a Logitech Wingman.
But thanks for the link nonetheless.
...
FTR The Logitech gamepads are DInput gamepads as far as I know.
My bad, didn't realize you were talking about the outline, eheh
All is well. No worries.