What is happening? The text doesn't get processed at all?
Btw, you are using it the wrong way, it should be <<[!i [5]]>> because the choice is disabled if you DON'T have item 5 (at least I presume item 5 are the flowers)
Yes, it's not working at all, I'll try to look into those plugins if I find them, meanwhile, try to put my plugin above the others so it has the priority over choices
do I need to write some kind of script before choosing and not in it? ,I honestly have no idea why it doesn't work, I hope to get your advice (suddenly I turned something on incorrectly) and i am using mz version
Hello! I was using your plugin when I ran into some issues when trying to check for weapons and armor. The weapon check gives different results when the weapon is equipped, since in the plugin help it says it checks both I'm figuring that either I'm not doing it properly or something isn't working correctly. I tried both hide and disable with the same result. This is how I have it written:
The issue with the armor check is worse since it doesn't work at all, as soon as I access the choice i get the following error:
And this is how it's written:
I also tried the plugin on a brand new project and everything remained the same so I don't think it's a compatibility thing. Also I'm very new to rpg maker so if it's something i'm doing wrong i apologize in advance for the time waste. Thank you
Hello! I was trying to use the plugin, but I don't know how to have multiple different switches to each gatekeep the same option.
my situation is, there is a skill trainer in town and i want to gatekeep skill learning choices. basically, if you learn skill 1 you can't learn skill two, and if you learned skill 1 you also can't learn skill 1 again. How do I implement this using your plugin? I typed in as the image,
Oh I see, I fear that for the moment there isn't the possibility to have an OR condition, I could add it to the ToDo list but for now it's not possible :(
Hi! I was trying to test out this plugin and it wasn't quite working for me. Do you think you could offer some advice?
I made 5 choices, with choices 1-4 I wanted hidden unless the specific switch was turned on and choice 5 being a default "cancel" choice with no conditions attached.
This is what my choices look like in game, and what my code looks like. I wanted it set so they would check if the switch is OFF, that way they would be hidden until it is on.Can you let me know what I am inputting incorrectly ^^'?
Unfortunately that didn't seem to really work quite well ^^'
I added the brackets and tried every combination here to see if there was an error in any specific one (the beetle was there so I could toggle the different switches on and off, but this didn't change anything). I checked my plugin manager and the plugin is turned on alright.
Here is what comes up. I'm so sorry if I'm missing something obvious, I'm not particularly good with coding but I really appreciate the help!
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
hello dear developer, this plugin does not work for me for some reason and I ask you to help, I will be glad to answer
this is a plaguns which i use
What is happening? The text doesn't get processed at all?
Btw, you are using it the wrong way, it should be <<[!i [5]]>> because the choice is disabled if you DON'T have item 5 (at least I presume item 5 are the flowers)
I fixed the code, but unfortunately it doesn't work in any case, maybe my plugins are interfering or the problem is different?
Yes, it's not working at all, I'll try to look into those plugins if I find them, meanwhile, try to put my plugin above the others so it has the priority over choices
do I need to write some kind of script before choosing and not in it? ,I honestly have no idea why it doesn't work, I hope to get your advice (suddenly I turned something on incorrectly) and i am using mz version
So when i make the conditions the condition requirements are not hidden in game.
The only other plugins im using are yours and a text image one.
Hi, you are missing a part of the code
Opening brackets are <<[
then the condition: i[48]
Then the closing brackets ]>>
For example choice 1 is <<[i[48]]>>
Let me know if you need further assistance :)
Odd its working now, when i tried those brackets the first time the choices wouldn't be active
Hello! I was using your plugin when I ran into some issues when trying to check for weapons and armor.
The weapon check gives different results when the weapon is equipped, since in the plugin help it says it checks both I'm figuring that either I'm not doing it properly or something isn't working correctly. I tried both hide and disable with the same result.
This is how I have it written:
The issue with the armor check is worse since it doesn't work at all, as soon as I access the choice i get the following error:
And this is how it's written:
I also tried the plugin on a brand new project and everything remained the same so I don't think it's a compatibility thing. Also I'm very new to rpg maker so if it's something i'm doing wrong i apologize in advance for the time waste.
Thank you
Everything seem correct so it must be a plugin bug, I'll look into it, thanks for the report ☺️
Thanks again for the report, the bug you reported is solved!
https://winterdreamgamescreator.itch.io/rpg-maker-mz-script-hide-or-disable-choi...
Oh wow thanks so much for the fast response! Will try it immediately, thanks again.
Hello! I was trying to use the plugin, but I don't know how to have multiple different switches to each gatekeep the same option.
my situation is, there is a skill trainer in town and i want to gatekeep skill learning choices. basically, if you learn skill 1 you can't learn skill two, and if you learned skill 1 you also can't learn skill 1 again. How do I implement this using your plugin? I typed in as the image,
...And got this as a result
Hi there!
To have multiple switches checked you can do everything in the same tag, just separate them with a comma
For example if you want to check s[17] and s[18] write (([s[17],s[18]]))
Hope it helps :D
Thanks for replying!!
But I feel sorry to sound needy, but what I was trying to find out how to make it so they check EITHER s[17] or s[18].
Oh I see, I fear that for the moment there isn't the possibility to have an OR condition, I could add it to the ToDo list but for now it's not possible :(
Oh ok! thanks for replying! please update me if it's ever added!
Hi! I was trying to test out this plugin and it wasn't quite working for me. Do you think you could offer some advice?
I made 5 choices, with choices 1-4 I wanted hidden unless the specific switch was turned on and choice 5 being a default "cancel" choice with no conditions attached. This is what my choices look like in game, and what my code looks like. I wanted it set so they would check if the switch is OFF, that way they would be hidden until it is on.Can you let me know what I am inputting incorrectly ^^'?
Hi there!
You are missing the square brackets, instead of ((!s[1])) you need to write (([!s[1]]))
It's ((["code"])) for hide and <<["code"]>> for disable 😁
That should do trick, enjoy 🤗
Thanks so much for responding!
Unfortunately that didn't seem to really work quite well ^^'
I added the brackets and tried every combination here to see if there was an error in any specific one (the beetle was there so I could toggle the different switches on and off, but this didn't change anything). I checked my plugin manager and the plugin is turned on alright.
Here is what comes up. I'm so sorry if I'm missing something obvious, I'm not particularly good with coding but I really appreciate the help!
That's quite strange, the plugin should remove the tags regardless of the outcome of the check
Are you using any other plugin that might cahnge the message/choice list behaviour?
Hi! Yep, that's the issue. Unfortunately I found that this cannot work with VisuStella's Message Core plugin :,(
When I turned that one off, it was able to work well!
I appreciate all of the help and the quick responses!
Sadly the VS Core plugins touch a lot of things, I've them downloaded for debugging those problems, I'll see if there is a way around!
Back again!
I tried the plugin with Visustella Core plugins activated (didn't change the settings tho) and it works!
Do you have only Visustella Plugins?