v2.4 is here: Back-End performance tweaks, a little new feature and compatibility patch


So it happened that a dev had GALV VN Choices plugin and it kind compete for the same RPG Maker MZ functions making a little mess! With this update I brought a little compatibility patch (it needs a little text editing but nothing major) and while at it I fixed a long time problem: tag reading. 

Before 2.4 tag reading was done manually and just a space before the text could blow everything up, now regular expressions takes care of it and will detect the tag anywhere in the text.

Doing the debug run I noticed a bug that went under the radars, special Text disabled choice weren't colored to look disabled and that made me think, what if the devs are using special skins that don't use RMMZ classic colors? My disabled dark gray could be a bright blue to them, so here it is, I added a colors selection forboth active and disabled choices!


Enjoy!


VERSION 2.4:

  • Changed the tag capture to regular expression instead of string analysis, now you can add the disable or hide tag anywhere in the text instead of the beginning 
  • Added an external call for compatibility reason (GALV VN Choices) see help for more informations
  • Fixed Discord link in help section
  • Fixed a bug that would not decolor special choice text when disabled
  • Added the possibility to change active and disabled choices colors, this is especially helpful if you are using custom skins without standard colors pattern

Files

WD_ConditionalChoice.js 32 kB
2 days ago

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