v2.0 is here! Skill Check and much more!


The BIG update is finally here! v2.0!

After some extensive bug testing here is the new v2.0! 

To put it in numbers, here is the differences between 1.4 and 2.0!

Version 1.4Version 2.0
4077 lines of code12261 lines of code
45 functions209 functions
340 variables1508 variables

As promised the update comes with a better and stronger code, a new Skill Check function, the best compatibility I could do with 1.4 (once set up the new parameters it should all work ok) and, of course, all the previous features but enhanced.

There is also no more Stats or Skills limits, every single Stat or Skill can act independently from the general rules and every Actor can have his own set with his own rules of Stats And Skills!

I made the best I could to remove all the bugs but REPORT ANYTHING OFF with the plugin in this early stages and I'll address the issue!


Happy game making!


VERSION 2.0:

  • Rebuilt the whole plugin from zero, commands have been kept compatible with old version but PLUGIN PARAMETERS changed completely and need to be set again before using the plugin
  • Removed the 10 Stats limit and the 20 Skills limit, now you can add as much entries as you want
  • Added auto-language detector, added translation options, Stat and Skill general name are made customizable (Needs free plugin WD_Core to work)
  • Specific stats or skill can now override the general Stats or Skills rules to have their own behaviour
  • Actors can have their own specific rules for Stats ans Skills
  • Stats / Skill Descriptions auto-add the "Xp to level up" sentence if it can be applied. You can use RMMZ text code such as icons and colors in the description text and it will auto-fit in the description box
  • Change Stats/Skill Informations command is now obsolete, it won't throw an error if it appears in your game due to previous versions but it won't do anything, use translation boxes and special Actor rules to change stats and skills informations
  • Added the possibility to have a confirmation window before apply the Stats and Skills changes
  • Expanded "Change Stat / Skill value" command to support basic math operation and to read variables for a more complete control. (old version still works)
  • Command "Add More Character" has been made obsolete as it's not useful anymore, it's not needed to remove it from the project as it won't throw an error, it will be simply ignored
  • Added a "Monsters Database", now you can assign Stats & Skill to RMMZ enemies to interact with them during battles
  • Expanded the RMMZ integration, now you can add Stats & Skills to the Rpg Maker skill editor! More info in the Plugin details
  • Added the possibility to make dice rolls in the RMMZ skill editor, just write dice6 (or whatever face you want) to make RPG Maker roll a random number on the dice in the formula!
  • Added the possibility to auto-advance timed buff during combat, if the option is active the plugin will automatically move forward the duration of the buff at every turn end
  • Added the possibility to auto-advance buffs when player is on map  and takes a step, warning: This feature is heavy on the engine,  may cause lag over 3-4 Actors in the party, WILL cause lag if console is open
  • The game will now wipe the buff/debuff at battle end automatically
  • Enhanced the custom class parameter code to be more steady and integrated in the RMMZ code
  • Upgraded the compatibility of the plugin with other developers' plugins, a couple of exception remained (see help file)
  • Added the Skill Check function! Now you can build a graphic or text skill check, involving dices, stats, skills, variables and many other. The check allow custom boost and voluntary quit function, it stores all the desired results in switch and variables. The Skill Check function comes with a classic dice throw (ex: D&D) or dice count mechanics (ex: World/Chronicles of Darkness)

Files

WD_StatsAndSkills.js 257 kB
16 days ago
Royalty Free Dices Images 194 kB
16 days ago
Codes Guide.pdf 139 kB
16 days ago

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