We now have a full battle, start to finish!


Finally an update!

It took me a while but when you lose a single typo that changes a crucial variable value in a 15.000+ lines code is not easy to find it... and absolutely the new game released that we will call Baldurs G. for privacy has NOOOTTTTHHIINNG to do with this delay.

Anyway, on a serious note, this is an important milestone for the plugin!
A battle finished, from the start to the end!

There are still A LOT of things to do, like adding some AI logic (for example in this battle the Black Knight switched from a wounded Lily to a more healty Reid and it's not ideal. Truth is I put the focus on the player for the AI attacks but a "Who will go down first" logic is in order), polishing the animations, let the plugin transfer the HP, MP and TP remaining to the editor once the battle is over... But still, we are there! This proves I'm on the right path!


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