The Plugin To Do List


If you are interested in the development of the plugin, here is my ToDo list that I'll keep updated!

== IMPORTANT TO DO LIST ==

  • Write the Special Attack (buff / leech / etc..) function and link it to the JSON
  • Add the "AnyTile" target part of the code
  • Change the "Show Range/Action area" function to use Sprites instead of Pictures to overcome the 100 Pictures limits (that limits movement and range to 6 tiles)
  • Build a stronger system to show characters animations on the map while they perform an action
  • Allow the player to play a card if he doesn't have AP and mulligan mode "Play first card free" is selected
  • When a ranged attack is selected add a malus if in close range and make the AI prioritize getting off range and then attacking
  • Add normal RPG Maker MZ values for heroes and monster (right now the plugin works paired up with RPG Stats and Skill plugin)

== DELAYABLE TO DO LIST ==

  • Add the "miss" sound when somebody misses
  • Exclude dead enemies/allies from the AOE/All attack area visual
  • Buff the select action code for the player to not allow prolonged key pressed
  • Convert plugin parameters from Arrays to Objects where necessary
  • Change Mulligan Type 3 text to "Play card for free"
  • Update the manual

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Right now: Writing a special function to select and use a card in special AP mode for AI

Using the knowledge of "Conditional Choice" plugin, fixed the error happening on the selection of a card action if down or up button were long pressed

Fixed the mulligan mode 3 text to "Play first card free", fixed various mulligan checks to avoid player and AI not being able to play a card even if the selected mode allows them, now unplayable cards for the player are also grayed out (other than not selectable)