Development Goal: Finished the battle setup phase


The completion of the "Battle Setup" process has been reached

Finally I finished the battle setup process, this took way longer than the old version of the plugin because I decided to organize everything in 3 big database on the coding side (Map Settings, Battlers Settings and Battle Rules).

On the game developer side I decided to give more options to manage the party and battlers.


Party can be generated in 3 ways:

- Semi-Automatic: The plugin will check who is in the party, the game dev just need to assign an eventID to each party member, and all the data will be retrieved by an Actor Database set up in the plugin parameters

- Preset: The dev can choose to pick an entity from the Actors Database, Ally Database, Enemy Database or Neutral Database (plugin databases not the RMMZ editor database), those picks will be OUR PARTY (yes, even if you pick from enemies database)

- Manual: No surprises there, just input the info you want for the party memebers

All the 3 methods can be used standard (fish the entry from the selected database as it is) or customized entry by entry.


Other Battlers (general allies not in the party, enemies and neutral faction) can be picked by Presets from the Databases and/or added manually to the battle


The Battlers Database will hold all informations we need for the Battle, including stats, parameters, buffs/debuffs with their effect and timing, status and their effects and timing, used Decks of cards and AI Behaviour


This new plugin also comes with an extra set of victory/defeat rules that was not in the old version, we will be able to add as many rules as we want that involves Defensive Rules (protect the target), Offensive Rules (destroy the target), Destination Rules (reach target tiles) and/or Rounds Rules (survive X rounds, win before X rounds, etc..)

Now to the core of the plugin itself!

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